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Old Jun 02, 2007, 12:42 PM // 12:42   #61
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Thanks for all your responses
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Old Jun 02, 2007, 12:45 PM // 12:45   #62
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Yes, I know the easy method to complete Gyala, but i never achieved masters on this mission the way it was designed to (by activating turtles from the start).

Last edited by maket; Jun 02, 2007 at 12:51 PM // 12:51..
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Old Jun 02, 2007, 03:15 PM // 15:15   #63
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Normal mode:

prof: Desert one with an annoying bonus.
fac: None.
nf: Jenur's Horde bonus is a pain in the ass.

Hard Mode:

Prof: The first mission.. loads of PB mesmers made it hell while monking.
fac and nf: Havent tried hardmode there.
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Old Jun 02, 2007, 05:51 PM // 17:51   #64
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Prof - Thanks to heros, they are all pretty easy now. I'd say... dragon's lair just for the fact that it's kinda long.

Factions - Tanakai Temple, stupid Togo and Mhenlo prevent you from pulling in a few parts (most notably at the ranger boss) and teams often get wiped by the over aggro of afflicited and temple guardians when you're stuck with AoE damage in that narrow coridoor.

NF - Dzangan Bastallon, this mission is the sole reason all my characters now pick Margrid the Sly. HM masters on this is near impossible. Requires 2 MMs.
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Old Jun 02, 2007, 06:57 PM // 18:57   #65
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NM, not all that hard
HM:
Tyria: seaboard
Faction Eternal Grove
NF:Crossroads
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Old Jun 02, 2007, 09:38 PM // 21:38   #66
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Quote:
Originally Posted by Pi_Numurian

Prophecies: THK
Factions: Arborstone
Nightfall: Gate of Madness
That's my list exactly
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Old Jun 03, 2007, 01:30 AM // 01:30   #67
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Quote:
Originally Posted by Deleet
Prof: The first mission.. loads of PB mesmers made it hell while monking.
fac and nf: Havent tried hardmode there.
There are no PB Mesmers in Great Northern Wall... I'll just have to go with you meant Fort Ranik?
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Old Jun 03, 2007, 01:42 AM // 01:42   #68
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Dunes of despair bonus.
Killing shiro (though it's often a case of masters or bust, but i missed it by 6 seconds last time, lol)
Dzagonur bastion.
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Old Jun 03, 2007, 03:36 AM // 03:36   #69
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Prophecies: Maybe THK. None of them are difficult really.
Factions: Arborstone maybe. Just the end. None are too hard again, really.
Nightfall: Jennur's Horde and Grand Court. Grand Court is sometimes easy, sometimes hard. Both are excruciatingly annoying.
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Old Jun 03, 2007, 05:45 AM // 05:45   #70
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Prophecies: THK
Factios : Napuhi Square (Mainly because I hate it)
Nightfall : Jennur's Horde (all are easy except this)
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Old Jun 03, 2007, 02:07 PM // 14:07   #71
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Proph: ring of fire m+b
factions: gayla hatchery
nightfall: ruins of morah masters
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Old Jun 03, 2007, 03:57 PM // 15:57   #72
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People say now that none of the Prophecies missions are hard, sure that may be the case now when you have more GW experience, new skills and heroes. But thinking back when you first played the campaign it may have been a different story. To me the most difficult Prophecies mission at that time was definitely Thirsty River.
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Old Jun 03, 2007, 04:26 PM // 16:26   #73
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In normal mode there are zero hard missions in any of the GW games.
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Old Jun 03, 2007, 05:10 PM // 17:10   #74
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Missions where you rely on others are usually the hardest, Vizunah Square for example, so many bad teams entering from the Local Quarter that its hard to get Togo to stay alive.

Dasha Vestibule has Goren, who usually waits right until the end before trucking into the Searing Flames boss, or lagging behind and getting taken out by the ice beams, very easy to prevent but still harsh.

I dont think any HM missions are hard, so far ive only done them on request with guildies when they have wanted them so it takes the edge off them.
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Old Jun 03, 2007, 08:19 PM // 20:19   #75
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Prophecies: Thirsty River, usually because of people dropping.

Factions: Eternal Grove, not enough people there, but heroes made this doable.

Nightfall: The one where you have to kill Shiro.
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Old Jun 04, 2007, 05:08 AM // 05:08   #76
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Quote:
Originally Posted by Evilsod
There are no PB Mesmers in Great Northern Wall... I'll just have to go with you meant Fort Ranik?
He means the Gargoyles. And there are quite a few fighting some Grawl.
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Old Jun 04, 2007, 05:28 AM // 05:28   #77
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I agree with the previous poster; in NM there arent any missions that are really tough in all three campaigns. However, if you want masters and are hero/henching it, the three that come to mind are:

Prophecies: Dunes of despair (The bonus is.....ugh. Have not figured out how to do it with hero/henches in one go yet)
Factions: Eternal Grove (Requires really good timing between waves and a damage heavy party. Have done it a number of times)
Nightfall: None (Even Dzagonur bastion is easily doable with all hero/hench team)
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Old Jun 04, 2007, 06:39 AM // 06:39   #78
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Nothing is much of a challenge in normal mode, especially after playing through HM. These are what I'd consider the hardest missions in HM.

Tyria: Dunes of Despair.

This one took a few tries. Getting the bonus done using the CC trick wasn't too bad. Strangely enough, it took more tries to do the main mission afterwards. The Arcanist earth eles do a lot of damage. Had to adjust my build just for them.

The 8 man missions were all pretty easy for the most part. Got them all on the first try except THK, which took 2. The 4 man missions were a challenge at first but it got easier once I put together the right build. I think Nolani might be hard, but I got lucky and Rurik got stuck on a chest at the end and let me finish the mission in peace.

Elona: Toss-up between Johnur's Horde(sp?) and Gate of Pain.

Johnur's was a challenge using H&H, and was the last mission I completed for Guardian. You get very little time between waves, especially once they get to 6 per group. It wasn't so much that those groups of six were difficult themselves, but there just wasn't a lot of time to progress and kill other groups in the 1 min or so you get between waves. The 2 bonus harbringers in particular are so far out of the way that by the time I ran up, agroed the group, and ran back down, a new wave was coming at me from the middle. I got all the harbringer's killed and made a run at Nightfall, but because I'm a noob I didn't know he needed 3 lights to be killed instead of 1. By the time I'd discovered my error, my hench had all but wiped. In a last ditch effort I ran the last 2 lights to nightfall while the group of demons ran for my NPC at the start. Through a stroke of luck I killed Nightfall before they got to the NPC.

Gate of Pain was difficult simply because there's only so much you can do with 3 hero slots. The Torturewebs will wipe your group easily with Liquid Flame and Fireball, so you need stuff like shelter, migraine or dazed, a load of interrupts, etc. Fitting all of that into a H&H setup, plus adequate healing and damage, required more patience than I had. I just got a friend to help and we completed it easily with a full setup.

Cantha: I don't like Cantha and haven't tried HM there.

Edit: Meant to say Gate of Pain, not gate of madness.

Last edited by Lord Natural; Jun 04, 2007 at 05:02 PM // 17:02..
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Old Jun 04, 2007, 07:29 AM // 07:29   #79
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Lumo the Mime
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Old Jun 04, 2007, 10:02 AM // 10:02   #80
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Here are the most challenging I've found so far... I won't say that they're difficult because there's always one strategy that works, but this is just coming from my PoV

Prophecies: Aurora Glade (I avoid that mission and take the long way round to Denravi)
Factions: Eternal Grove (manageable if I can find a good PUG... Anyone want to help my assassin get through it?)
Nightfall: Dzagonur Bastion (though I'm only halfway through the storyline so far so no doubt I'll find tougher missions later)
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